API Reference
UWebSockConnection.K2_HandleRecvMessage
K2_HandleRecvMessage is a BlueprintNativeEvent
that is implemented by a UWebSockConnection subclass in C++ or Blueprints to handle incoming payloads
Usage
/**
* Can be overriden in inherited classes to handle 'Recv Message' events
* @param Msg the FString message we received
*/
UFUNCTION(BlueprintNativeEvent, Category="WebSock", meta = (DisplayName = "Socket Recv Message"))
void K2_HandleRecvMessage(const FString& Msg);
Blueprints
Receiving a payload via K2_HandleRecvMessage
using a Blueprint subclass
C++
If inheriting in C++ you can override the native equivalent K2_HandleRecvMessage_Implementation
void UWebSockConnectionSubClass::K2_HandleRecvMessage_Implementation
(const FString& Msg)
{
// your WebSock powered code here
}